Automotive rendering in Unreal Engine 5

Automotive rendering in Unreal Engine 5

Porsche 911 1980 rendered in manually created environment using Quixel mega-scan assets from the Unreal Engine library.

In a parallel universe, I have one of these beauties. With it, I wish nothing more than an open road (which I really hope to recreate anytime soon!) with as much twists as possible, open windows, listening to the roar of the 400hp twin-turbo 3.0-liter flat-six-cylinder engine at the back, throwing it left and right, thinking about nothing else but the pleasure of having it in control(or not! xD) something vintage!  

The purpose of this creation is having a bit of creative freedom using the above mentioned UE assets, exploring how nanite technology works, as opposed of having ultra realistic car renders.

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *