360 Camera | Recreating old scene

360 Camera | Recreating old scene

Project work which required 3D modeling, texturing and Arnold rendering scene in 360 Format

 

The client has lost all of it’s textures, camera and lightning settings, but he kept the early version of his 3D model of the scene and wanted to recreate his old lost scene in all it’s glory, shown above.

Despite limited amount of time and very few textures we managed to recreate it almost 99% same as his old render, with exclusion of the unique textures on ground which we couldn’t find.
The result is shown below.

The texture from the curtains has been taken from the original rendering and then further cleaned up with Photoshop.
Hereby few more render versions of the re-worked scene, which was 3D optimized, lowered geometry, rewired polygons, enhancing and highlighting edges.

The long vertical panels use normal map which was cut and, cleaned from the original rendering and optimized further through vector shapes with Illustrator and Photoshop to try to get as close as possible to the quality of the 3D scan that was also lost on the original rendered image.

 

 

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