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Westland Scout 1965 – Vehicle Visualization
Commissioned work for the purpose of visualization of Bahrain Police helicopter the Scout 1965 Westland, involving 3D modeling from scratch, gathering references, UV mapping, texturing and rendering.
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Branding Sprite Merchandise
This project involved the creation and preparation of 35 unique 3D models, designed specifically for branding and visualization purposes for the Sprite brand. Below are a selection of the models alongside a detailed breakdown, including references that served as inspiration for some of the designs. Collected reference images and materials to ensure alignment with Sprite’s…
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Product visualization: McLaren MP4/4 Caliper
This is very much a work in progress that I have here. Piece of a car I am working on in my spare time, the McLaren MP4/4 from 1988, arguably the greatest car in F1 ever manufactured. There are no UV maps on it yet, so it’s not textured. These are basic renders I did…
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360 Camera | Recreating old scene
Project work which required 3D modeling, texturing and Arnold rendering scene in 360 Format The client has lost all of it’s textures, camera and lightning settings, but he kept the early version of his 3D model of the scene and wanted to recreate his old lost scene in all it’s glory, shown above. Despite…
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Product cross sections
Product visualization service providing superb marketing imagery. From static renders and 360 visualization to offering interactive product customizer based on the same 3D models which look no less realistic than traditional product videos.
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Packaging Drinks & Labels
Commissioned work for a client that involved 3D modeling, texturing and rendering of five whiskeys packages for promotional purposes.
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Formula1 2022 Car Regulations 3D model
The Formula 1 2022 car 3D modeled and rendered with V-Ray Next in Maya
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Ferrari 1962 250 GTO
Modeled & rendered with V-Ray in Maya A red Ferrari 1962 250 GTO sold for 48.8mil$ is the most ever paid for classic car at auction. There are only 36 of them in existence today. Having won in 1962, 63 and 64 the GTO was one of the last front engined cars to remain competitive…
About me

Autodesk Maya certified 3D artist specializing in Game Design and Animation, highly skilled in hard surface modeling, UV mapping, texturing and rendering.
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