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Design / Alfa Romeo Brera Owners Club
It was pleasure working on this design for Stefano Ciccarelli, the president of the Alfa Romeo Owners Club from Italy. The Alfa Romeo Brera has been modeled and rendered in Maya. Before rendering was done, it was UV unwrapped and the livery design it was done in Photoshop and using Sketchfab (which you can find…
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Spaceman / Tesla / SceneKit
This is the Tesla Roadster car that carries the Spaceman, located in one of the rockets that this year Elon Musk launched with great success, recreated in 3D model by me while working on project a project for an SceneKit application. Modeled in Maya
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Interior visualization/Environmental fog
This is personal project of mine where i modeled and textured everything, like every other model and render that you see on my blog. This is done with VRay in Maya 2018 and in my plan is to create whole apartment. Below you can see normal render, environmental fog and wireframe of the scene.
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Animation tech – Blend Shapes
https://www.youtube.com/watch?v=W2LrT17UKGw Blend shapes are done for a game on which i work Worked in Maya
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My Ferrari Prototype
Unlike the previous cars, the Audi R8, the Dodge Challenger, the monster so-called McLaren MP4/4 , the Lancia Montecarlo this one was created fully out of my own imagination and design ideas. It is modeled in Autodesk Maya 2015. I had great pleasure and motivation in creating this car and for now i think it is…
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3D model – Terminator’s hand (Hasta la vista!)
One of the first 3D mechanical models i did, is this robotic hand that belongs to the so much popular movie Terminator. I hope you will like it. Worked in: Autodesk Maya, Lightroom, Photoshop
About me

Autodesk Maya certified 3D artist specializing in Game Design and Animation, highly skilled in hard surface modeling, UV mapping, texturing and rendering.
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