Professionaly…
I am an Autodesk Maya-certified 3D artist specializing in game design and animation. With expertise in hard surface modeling, UV mapping, texturing, and rendering, I deliver exceptional quality tailored to every project.
My journey in digital arts began with a love for drawing, whether on paper or a computer since very young age. From mastering 2D basics as a child at Semos Education Center to being recognized as “one of the best 3D students” at M3DS Academy in 2017, I have over 15 years of experience.
Fueled by a passion for motorsport, automotive design, and cars, I have had the privilege of turning my passion into a career. As a Senior 3D Engineer, I developed AAA automotive content for the R3E simulation and created immersive VR/AR experiences for RendezVerse, among other projects. With over 150 successfully completed projects as a Top Rated Plus freelancer, I consistently deliver high-quality results with dedication and efficiency.
At the heart of my work is a commitment to excellence and a drive to bring ideas to life with precision and creativity.
I am proficient in: Maya, Blender, ZBrush, Unreal Engine, Unity, Substance Painter, Premiere Pro, Photoshop, After Effects, Illustrator, Keyshot, Mari, UV Headus Layout, NUKE and Silhouette.
Personally…
In free time and aside of my work, I have my hobbies: photography, filming and video editing. I love sports, as I grew up swimming and playing waterpolo. I enjoy being outdoors doing hiking, cycling or skiing. I love speed and technology. I am passionate about (sim)racing and F1 in general. I love guitars and I cannot spend a day without listening music or some guitar solo over and over again.